Targets · Rust · Runtime

Runtime

The Reactive and Context machinery the rendered code links against.

Contents

How a Program becomes Rust, in parts. Start with the introduction, then follow each part into the rendered output and the runtime it links against.

Reactive and Context, in Rust

The runtime is the same three parts as every target — the Reactive graph, the Context channels, and the native drivers — ported to Rust. State is Reactive::state::<T>(…) and derived values come from Reactive::calculate(…), with ownership handled by boxed move closures. The cycle (open channels, run, drain, dispatch, wait) is identical; read the JavaScript runtime for the full walkthrough.