Targets · Go · Runtime

Runtime

The Reactive and Context machinery the rendered code links against.

Contents

How a Program becomes Go, in parts. Start with the introduction, then follow each part into the rendered output and the runtime it links against.

Reactive and Context, in Go

The runtime is the same three parts as every target — the Reactive graph, the Context channels, and the native drivers — ported to Go. State is Reactive.State[T](…) and derived values come from Reactive.Calculate[T](…), both using Go's generics so the carried types stay real.

The cycle (open channels, run, drain, dispatch, wait) is identical; read the JavaScript runtime for the full walkthrough.