Example
The whole language in one short program — a module with a record, a tagged union, a function with per-platform native bodies, and a function that wires up state, a write-back and a return — and the complete Dart it renders to. It is the same program shown on the language page.
Contents
How a Program becomes Dart, in parts. Start with the introduction, then follow each part into the rendered output and the runtime it links against.
- Introduction — what the Dart target is, and how to read the rest of this section.
- Capabilities — which high-level features are possible, built in or through a library.
- Example — a full program using every keyword, and the Dart it renders to.
- Naming considerations — how Program's dotted names are carried into Dart.
- Entry point — starting a program and mounting it as a Flutter app.
- Drivers — the native drivers that provide the interface, animation and network.
- Runtime — the Reactive and Context machinery the rendered code links against.
- Native modules — the hand-written Dart behind
NATIVEfunctions. - Keywords — how each of Program's keywords renders to Dart.
- Project setup — the files and commands to build and run the rendered program.
- Reserved words — the words Dart keeps for itself, and how a colliding name is escaped.
Every keyword, in one program
Each keyword has its own page under keywords; here they are all together.
MODULE App
TYPE Profile
FIELD Text name
FIELD Maths.Integer age
TYPE Status
OPTION App.Profile active
OPTION Text pending
FUNCTION Text Greet
INPUT Text name
NATIVE js "return 'Hi ' + name;"
NATIVE dart "return 'Hi ' + name;"
NATIVE swift "return \"Hi \" + name"
FUNCTION Text Welcome
INPUT BINDING App.Profile profile
HOLE Text row
INPUT Text line
STATE Maths.Integer count = 0
STATE LOCKED Network.Web.Response saved = null
REVERSE App.Profile submit
LET Network.Web.Response response = Network.Web.Client.Post profile
SET saved = response
LET Text label = Maths.Integer.ToString count
= label
Rendered Dart
The record and union become final classes named by the underscore join; the module's
functions are statics on a class; state carries an explicit type; the function's dart
body is spliced in; and the trailing = becomes a return.
final class App_Profile {
final String name;
final int age;
App_Profile(this.name, this.age);
}
sealed class App_Status {}
final class App_Status_active extends App_Status { final App_Profile value; App_Status_active(this.value); }
final class App_Status_pending extends App_Status { final String value; App_Status_pending(this.value); }
class App {
static String Greet(String name) {
return 'Hi ' + name; // the dart NATIVE body
}
static ReactiveValue<String> Welcome(App_Profile profile, String Function(String line) row) {
final count = Program._Runtime.Reactive.State<int>(0);
final saved = Program._Runtime.Reactive.StateLocked<Network_Web_Response>(null);
Program._Runtime.Reactive.Reverse(submit, () {
final response = Network_Web_Client.Post(profile);
Program._Runtime.Reactive.Set(saved, response); // SET
});
final label = Maths_Integer.ToString(count);
return label;
}
}
Reading it
Indentation becomes nested closures — the REVERSE
body is a trailing () { … }. Dotted names are joined with an underscore, keeping the
final access a real dot (Maths_Integer.ToString) — see
naming considerations. The per-keyword
mapping is on keywords.